Corporate events people actually want to attend
Team building, minus the awkward trust falls. Nobody shares a personal story. Nobody falls backwards into a colleague. There is no slide about psychological safety.
The formats
Team Building Through Theatre
Theatre exercises rebuilt around communication, trust and collaboration. People learn by doing the thing, not by being told about the thing.
3 hours · 15–80 people
Improv for Teams
Listening, adaptability, quick thinking, and what actually happens when someone shuts an idea down. Nobody shares a personal story.
3 hours · 10–60 people
Leadership Through Roleplay
Managers placed inside realistic, and occasionally exaggerated, scenarios where they have to decide, communicate and carry a room.
4 hours · 8–30 people
Communication Games
Clarity, listening, interpretation and non-verbal reading, trained through games with rules tight enough that the gaps become obvious.
2–3 hours · 10–50 people
Murder Mystery Corporate Challenge
Teams work a fictional case against each other. Excellent for offsites and any gathering where the teams don't normally overlap.
2.5 hours · 20–150 people
Corporate Desi Squid Games
Nostalgic Indian childhood games, elimination rounds, one champion. The highest-energy thing we do and the one that gets re-booked most.
2–3 hours · 30–200 people
Custom Experience
We build an original format around your values, your leadership objectives, the collaboration gap you actually have, or an announcement you need people to remember.
Varies · Any people
What companies say
“Our offsite had 60 people from four teams who don't talk to each other. Two hours of Desi Squid Games and our CFO was doing a diving save at lagori. I've never seen anything work that fast.”
“I had explicitly banned team building after the last vendor made us do trust falls. Ethiros did three hours of improv and nobody shared a single feeling. It was genuinely useful.”
How it usually goes
- 01
You send the brief below. One working day later you get two or three formats that fit, not a catalogue.
- 02
A 20-minute call to pick one and work out the logistics.
- 03
We run it. On your site or ours, 10 to 200 people.
- 04
A short debrief afterwards on what we noticed about the room. That part is free and it's usually the useful bit.
Tell us what you need
One working day to a real answer. No decks until you ask.